A GameObject’s functionality is defined by the Components attached to it. Use Sorting Groups to group GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. Prepare and edit sprites sliced from a larger image texture. More info See in Glossary.Ĭreate placeholder sprites in your project. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Learn how to import and set up your sprites.ĭisplay images as sprites in both 2D and 3D scenes A Scene contains the environments and menus of your game. If you’re used to working in 3D, sprites are similar to standard textures but there are special techniques to combine and manage sprite textures for efficiency during development. Use this section to learn how to set up your sprites and manage them with different components. More info See in Glossary you can use in your Unity project. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. Sprites are a type of 2D asset Any media or data that can be used in your game or project.
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