Relationships between computer-game-like tests and gender, handedness, and computergame experience are also discussed.Īckerman, P. In Experiment 2, Space Matrix exhibited concurrent validity as well as predictive validity (as a predictor of school grades) within a school-aged sample ( N=94), but the results for Space Code were less encouraging. In Experiment 1, within a university sample ( N =70), Space Matrix exhibited concurrent validity as a WM measure, whereas Space Code appeared to be a mixed-ability measure. In an effort to address this problem, we assessed the concurrent and predictive validity of computer-game-like tests of Gs (Space Code) and WM (Space Matrix) across two experiments. The effects of Gs and WM may, therefore, be confounded with those of motivation and anxiety. ![]() ![]() Gs and WM tasks are often repetitive and are often rigidly presented, however. Processing speed (Gs) and working memory (WM) tasks have received considerable interest as correlates of more complex cognitive performance measures.
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